Prerequisites: Warp and Reave
Time: 1 standard action
Target: one target within 12 squares with line of sight
Unleash a biotic plague on your opponents that transfers to another each time one falls
Make a biotics check: if this check exceeds your targets will defense the are subject to dark channel, taking 2d6 damage each round for 2d8 rounds, if the target falls before dark channel expires it moves to the nearest opponent within a 6 square radius, if there is none dark channel expires.
Special: you may expend a resolve point to either add a dice to the damage or duration of dark channel.
Cooldown: 6 rounds after expiration